FANDOM


"This lithe, catlike humanoid has a long tail and pointed ears. Her feline eyes sparkle with curiosity and mischief."

Catfolk are a race of natural explorers who rarely tire of trailblazing, but such trailblazing is not limited merely to the search for new horzxons in distant lands. Many catfolk see personal growth and development as equally valid avenues of exploration. While most catfolk are nimble, capable, and often active creatures, there is also a strong tendency among some catfolk to engage in quiet contemplation and study. Such indivituals are interestied in finding new solutions to age-old problems and questioning even the most steadfast philsophical certainties of the day. They are curios by nature, and catfolk culture never discourages inquisitiveness but rather fosters and encoudages it, Many are seen as quirky extroverts by members of other races, but within catfolk tribes there is no shame attached to minor peculiarities, eccentricities, or foolhardiness. All but the most inwardly focesed catfolk enjoy being the center of attention, but not at the expense of their tribe, whether it's the one the catfolk are born into or the tribe they choose through the bonds of friendship wth other creatures. Catfolk tend to be both generous and loyal to their family and friends.

Catfolk Traits

Catfolk share certain racial traits as a result of their feline similarity.
Ability Score Increase. Your Charisma score increases by 1, and your Dexterity score increases by 2.
Age. Catfolk mature at the same rate as humans but live a few years longer.
Alignment. With community and unselfish cooperation at the center of their culture, as well as a good-natured curiosity and willingness to adapt to the customs of many other races, most catfolk tend toward good alignments. The clear majority of catfolk are also chaotic, as wisdom is not their strongest virtue; nevertheless, tere are exceptions with cause.
Size. Catfolk are about only slightly shorter than humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natural Hunter. You have proficiency in Perception checks.
Cat's Reflexes. You have advantage on Dexterity (acrobatics).
Cat's Luck. Whenever you roll a 1 on Dexterity ability saves and skill checks treat it as 2.
Languages.
You can speak, read, and write Common and Catfolk.

Physical Description

In generalm catfolk are lithe and slender, standing midway between dwarves and humans in stature. While clearly humanoid, they possess many feline feaures including a coat of soft fine fur, split pupils, and a sleek , slender tail. Their ears are pointed, but unlike those of elves, are more rounded and catlike. They manipulate object as eaily as any other humanoid, but their fingers terminate in small, sharp, retractable claws. These claws are typically not powerful enough to be used as weapons, but  some members of the species—eiither by quirk of birth or from years og honing—can use the with deadly effect. Feline whiskers are not uncommon, but not universal, and hair and eye color vary greatly.

Society

While self-expression ais an important aspect of catfolk culture, it is mitigated by a strong sense of community and group effort. In the wild, catfolk are a hunter-gatherer tribal people. The pursuit of personal power never comes before the health and wellbeing of the tribe. More than one race has underestimated this seemingly gentle people only to discover much too late that their cohension also provides them great strength.

Catfolk perfer to be led by their most competent members, usually a council of sub-chieftains chosen by their peers, either through consensus or election. The sub-chiefs then choose a chieftain to lead in times of danger and to mediate disputes among the sub-chiefs. The chieftain is the most capable member of the tribe, and is often magically talented. Catfolk who settle in more urban and civilized areas still cling to a simmilar tribal structure, but often see friends outside the tribe, even those from other races, as part of their extended trive. Within adventuring groups, catfolk who do not consider themselves the obvious choice as chieftain often defer to the person who most resembles their cultural ideal of a chieftain.

Relations

Adaptabe and curious, catfolk get along with amost any race that extends reciporcal goodwill. They acclimate easily to halflings, humans, and especially elves. Catfolk and elves share a passionate nature, as well as a love of music, dance, and storytelling; elven communities often gently mentor catfolk tribes, though suck elves are careful not to act in a patronizing manner toward their feline friends. Gnomes make natural companions for catfolk, as catfolk enjoy gnomes' strange and obsessive qualities. Catfolk are tolerant of kobolds as long as the reptilian beings respect the catfolk's boundaries. The feral nature of orcs stirs as much puzzlement as it  does revulsion among catfolk, as they don't understand orc's savagery and propensity for self-destruction. Half-orcs, on the other hand, intrigue catfolk, especially those half-orcs who strive to excel beyond the deleterious and hateful nature of their savage kin. Catfolk often view goblins and ratfolk as vermin, as they disdain the swarming and pernicious tendencies of those races.

Catfolk Names

Male Celestial Names: Carruth, Drewan, Ferus, Gerran, Nyktan, Rouqar, Zithembe.

Female Celestial Names: Alyara, Duline, Hoya, Jilyana, Milah, Miniri, Siphele, Tiyeri.